Clash of Clans
is a 2012 freemium mobile MMO strategy video game developed and published by Supercell, a video game company based in Helsinki, Finland.
The game was released for iOS platforms on August 2, 2012. For Android, it soft-launched in Canada and Finland on September 30, 2013. On October 7, 2013, it was released on Google Play internationally.
Gameplay
Clash of Clans is an online multiplayer game in which players build a community, train troops, and attack other players to earn gold and elixir,
and Dark Elixir, which can be used to build defenses that protect the
player from other players' attacks, and to train and upgrade troops.The game also features a pseudo-single player campaign in which the player must attack a series of fortified goblin villages.
Buildings
To earn and store gold and elixir, players must build gold mines and
gold storages and elixir collectors and elixir storages, respectively.
Elixir is used to train new troops, carry out research in the laboratory
to upgrade troops, to re-load X-Bows (available from Town Hall 9) and
to build and upgrade certain buildings, mostly pertaining to buildings
used in attacking another player's base. Gold is used to build defensive
buildings
and to upgrade the town hall, which allows access to more buildings and
higher levels for existing buildings. At higher levels, dark elixir
becomes available; this type of elixir is used to train and upgrade dark
elixir troops and heroes, create dark spells, and fuel the Inferno
Tower, a defensive building that is available only at Town Hall 10. To
earn and store dark elixir, players must build dark elixir drills and
dark elixir storages.
There are a number of buildings available to the player to defend their village, including mortars, bombs, traps, archer towers, and wizard towers. Players can also build walls, which can be upgraded as they increase in level.
Gems
Aside from gold and elixir, the game also uses currency.
Gems are awarded for reaching certain milestones, completing
achievements. One to six gems can be earned from clearing and obstacle
such as a tree or a mushroom from your base though the algorithm for
this is highly random. However, the main way to acquire gems is through
in-app purchases using real world money. Gems can be used to "boost"
building and heroes. Usually for a small sum 10 to 20 gems a player can
boost and thus speed up their building to give a times faster output for
roughly two hours. Barracks and spell factories are commonly boosted on
higher levels of play
Clan wars
Clans are groups of players who join together to support each other,
either materially (donating troops) or verbally (giving advice). Players
can join clans once they rebuild the special Clan Castle building early
on. A major component of the gameplay of Clash of Clans is clans
facing off against one another. Clan leaders and co-leaders can begin
wars against other clans. Each clan is then given one "preparation day"
and one "war day." When a player attacks a member of the opposing clan,
they receive stars based upon the amount of destruction they cause to
the opponent's community. Each player is limited to two attacks per war,
and the team with the most stars at the end of the war day is declared
victorious or if the two clans' amount of stars are equal, then the
victorious clan is the one that has a greater percent destruction, with
players receiving bonus war loot if he/she use their attacks in the war
and a one more war win record in the clan description.
Marketing
In February 2015, Supercell released their Clash of Clans Super Bowl XLIX commercial, featuring Liam Neeson parodying his character from Taken. On February 2, Business Insider reported the ad as the 5th most watched Super Bowl ad, though on February 6, VentureBeat reported the ad was the most viewed of those that appeared on the Super Bowl. YouTube users later voted the advertisement the second best Super Bowl ad, behind Nissan's "With Dad" ad.
On September 23, 2015, Taiwanese singers JJ Lin and Jimmy Lin released the game's theme song "全面开战" ("Start a war totally" in English) which sung in Mandarin.
Critical reception
Clash of Clans has received generally positive reviews. The iOS version holds an aggregate score of 74 out of 100 on Metacritic, and 80.00% on GameRankings.
Gamezebo's
Leif Johnson was impressed, scoring the game 4.5 out of 5. Although he
felt the gameplay was heavily skewed to encourage the player to purchase
gems, he praised the addition of a single-player campaign. He concluded
that "Clash of Clans is a simple game, but that's more of a strength than a weakness. It's simple enough to provide quick, painless matches on an iPhone
in an idle moment, and there are enough different units to choose from
in the battle mode to make playing against other players endlessly
rewarding. Best of all, the option to fight against NPC goblins gives Clash of Clans a small edge over similar strategy games that rely almost entirely on player-versus-player combat."
Pocket Gamer's
Peter Willington was equally impressed, scoring the game 9 out of 10
and giving it a "Gold Award". Reviewing the game several months after it
was released for iOS devices, Willington praised the game for requiring
real strategy to play. He wrote that the gameplay was built on the
progression of "requiring more and more sophisticated units, asking you
to strategise and really think about which elements you should focus on
building within your camp." He concluded that "Clash of Clans is a
superb game, freemium or otherwise, with more nuance than most give it
credit for. That's why it's passed the test of time since its launch and
still has an active community devotedly constructing elaborate
fortresses in the hope of becoming invincible."
148App's Rob Rich scored the game 3.5 out of 5, writing "It's great
to play an online freemium game that doesn't shy away from the
single-player experience but also offers up some honest-to-goodness
direct interaction, which is a very rare combination these days. It
probably won't warm the hearts of any haters out there, but it does give
genre fans something with a bit more action and strategy than they
might be used to."
Modojo's John Bedford was less impressed, scoring the game 3 out of
5. He was critical of freemium gaming in general, writing "The novelty
hasn't just worn off this particular style of greedy gaming, it's
shriveled up and condensed itself into an infinitely dense singularity
of self-loathing." Of the game itself, he concluded "This is a game that
follows in the footsteps of no small number of titles that have made
feverish demands on our wallets in exchange for just a slightly thicker
slice of the gameplay. It's possible you have an unending appetite for
these micromanagement titles, in which case we recommend getting heartily stuck into Supercell's latest game. While Clash of Clans
brings something new to accompany its competent but unexceptional
empire gameplay, for most of us it'll be a case of too little, too
late."
Commercial reception
The game has been very successful for Supercell. By April 2013, Supercell had only two games on the App Store, Clash of Clans and Hay Day, which together had grossed $279 million. Daily revenue was at $2.4 million, with 8.5 million daily players, and Forbes projected a revenue of between $800 million and $1 billion by the end of 2013. They ultimately earned $892 million (compared to $101 million in 2012) The most recent fiscal year statistics show that Supercell earned $1.7 billion in 2014, led by its three primary games (Clash of Clans, Hay Day, and Boom Beach).
Clash of Clans became an App Store top 5 download between December 2012 and May 2013[and this success has been described as helping to usher in a new era in conjoint gaming on mobile devices.In 2013, Clash of Clans was the third highest game in revenue generated on the App Store and no 1 on Google Play.
Town Hall 11 update
On December the 10th, 2015 Supercell released one of the biggest updates in Clash of Clans history. The update caused controversy as it changed the way players could harvest resources drastically.Previously, players could leave their Town Hall outside of the village
to entice attackers to destroy it for trophies, this in turn gives the
defender a free shield and resources untouched. The Town Hall 11 update
meant that just destroying a Town Hall no longer gives the free shield,
leaving the village exposed to attackers to attack and take resources.
This has lead to many casual players being extremely dissatisfied with
the update and feeling it heavily favours players with the resources to
purchase gems frequently.
ClashCon
Clash of Clans held a convention for the game (first annual),
ClashCon, on October 24, 2015. Supercell said, "join us soon in
Helsinki, Finland, for this Hogriding, wall breaking, rabbit tossing
spectacular." The convention featured live clan wars, workshops and
notable clash of clans players guests Chief Pat, Galadon and
ClashWithAsh. The first winner of ClashCon Clan Tournament was Glory
China 1 who defeated Sweden 1 Star 12–12 coming down to percentage 78.8%
to 74.8%. Also, Town Hall 11, a mystery defense (eventually the Eagle
Artillery), and a mystery elixir hero (eventually the Grand Warden) were
announced with more sneak peaks to come.
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